yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a6deb5ed8
master
1// spirv-instruction.slang 2// TEST:SIMPLE(filecheck=CHECK):-target glsl -entry computeMain -stage compute 3 4[[vk::spirv_instruction(1, "NonSemantic.DebugBreak")]] 5void _spvDebugBreak(int v); 6 7[ForceInline] 8void _debugBreak() { _spvDebugBreak(1); } 9 10// CHECK:spirv_instruction(id = 1, set = "NonSemantic.DebugBreak") 11// CHECK:void _spvDebugBreak_0(int _0); 12// CHECK:void main() 13// CHECK:_spvDebugBreak_0(1); 14 15//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) 16RWStructuredBuffer<uint> resultBuffer; 17 18[numthreads(4,1,1)] 19void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 20{ 21 uint threadId = dispatchThreadID.x; 22 23 _debugBreak(); 24 25 resultBuffer[threadId] = threadId + threadId; 26}