yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
cbdc7e121
master
1//TEST:SIMPLE(filecheck=GLSL): -target glsl -allow-glsl 2//TEST:SIMPLE(filecheck=GLSL): -target glsl 3//TEST:SIMPLE(filecheck=CHECK): -target spirv -allow-glsl 4//TEST:SIMPLE(filecheck=CHECK): -target spirv 5 6// CHECK-DAG: OpExecutionModeId %computeMain1 LocalSizeId %[[C0:[0-9A-Za-z_]+]] %[[C1:[0-9A-Za-z_]+]] %[[C2:[0-9A-Za-z_]+]] 7// CHECK-DAG: OpDecorate %[[C0]] SpecId 1 8// CHECK-DAG: OpDecorate %[[C1]] SpecId 0 9// CHECK-DAG: %[[C2]] = OpConstant %int 4 10// CHECK-DAG: OpStore %{{.*}} %[[C0]] 11// CHECK-DAG: OpStore %{{.*}} %[[C1]] 12// CHECK-DAG: OpStore %{{.*}} %[[C2]] 13 14// GLSL-DAG: layout(constant_id = 1) 15// GLSL-DAG: int constValue0_0 = 0; 16// GLSL-DAG: layout(constant_id = 0) 17// GLSL-DAG: int constValue1_0 = 0; 18// GLSL-DAG: layout(local_size_x_id = 1, local_size_y_id = 0, local_size_z = 4) in; 19 20[vk::specialization_constant] 21const int constValue0 = 0; 22 23[vk::constant_id(0)] 24const int constValue1 = 0; 25 26RWStructuredBuffer<int> outputBuffer; 27 28[numthreads(constValue0, constValue1, 4)] 29void computeMain1() 30{ 31 int3 size = WorkgroupSize(); 32 outputBuffer[0] = size.x; 33 outputBuffer[1] = size.y; 34 outputBuffer[2] = size.z; 35}