yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ae1a5e408
master
1// Test that we can translate textures whose element type is a small integer type to valid spirv. 2 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -output-using-type -emit-spirv-directly 4 5//TEST_INPUT: RWTexture2D(format=R8Uint, size=4, content = one, mipMaps = 1):name g_Image 6RWTexture2D<uint8_t> g_Image; 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11[numthreads(1, 1, 1)] 12void computeMain(int id: SV_DispatchThreadID) { 13 g_Image[id] = uint8_t(23); 14 AllMemoryBarrier(); 15 // CHECK: 23 16 outputBuffer[0] = g_Image[id]; 17}