yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
2249d6ffb
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3// CHECK: OpImageSampleDrefExplicitLod 4// CHECK: OpImageSampleDrefExplicitLod 5 6Sampler2DShadow ss; 7 8RWStructuredBuffer<float> output; 9 10[numthreads(1,1,1)] 11void computeMain() 12{ 13 output[0] = ss.SampleCmpLevelZero(float2(0.0), 0.5); 14 15 float level = 1.5; 16 output[1] = ss.SampleCmpLevel(float2(0.0), 0.5, level); 17}