yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c701ec00c
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3// CHECK-DAG: %[[cbuffer__t:[A-Za-z0-9_]+]] = OpTypeStruct %_ptr_PhysicalStorageBuffer_uint 4// CHECK-DAG: %light_buffer = OpVariable %_ptr_PushConstant_[[cbuffer__t]] PushConstant 5 6// CHECK: Op{{.*}}AccessChain %_ptr_PushConstant 7// CHECK-NEXT: OpLoad 8// CHECK-NEXT: OpBitcast %_ptr_PhysicalStorageBuffer 9 10struct LightBuffer { 11 uint8_t lights[]; 12} 13 14[vk::push_constant] 15LightBuffer* light_buffer; 16 17[shader("vertex")] 18float4 vertMain() : SV_Position { 19 return float4(light_buffer.lights[0]); 20} 21 22[shader("fragment")] 23float4 fragMain() : COLOR0 { 24 return float4(1.0); 25}