yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
bae87afb2
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry main -stage fragment 2 3// CHECK: OpCapability Geometry 4// CHECK: BuiltIn PrimitiveId 5 6#version 450 7 8out vec4 color; 9 10void main() 11{ 12 color = float4(gl_PrimitiveID, 0, 0, 1); 13}