yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7758625d3
master
1//TEST(compute, vulkan):SIMPLE(filecheck=SPV): -stage compute -entry computeMain -target spirv -emit-spirv-directly 2 3// This test is to verify the example on the user guide 4// and prevent any regressions. 5 6//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9struct MyType 10{ 11 float a; 12}; 13 14float test(MyType* pObj) 15{ 16 //SPV: OpTypePointer 17 MyType* pNext = pObj + 1; 18 MyType* pNext2 = __getAddress(pNext[1]); 19 return pNext.a + pNext->a + (*pNext2).a + pNext2[0].a; 20} 21 22cbuffer Constants 23{ 24 MyType *ptr; 25}; 26 27[numthreads(1,1,1)] 28void computeMain() 29{ 30 outputBuffer[0] = test(ptr); 31}