yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
faaa532ae
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -O0 2 3struct Tester0 4{ 5 uint i; 6}; 7 8struct Tester1 9{ 10 Tester0 * tester0; 11}; 12 13struct Tester2 14{ 15 Tester1* tester1; 16}; 17 18struct Tester3 19{ 20 uint* i_ptr; 21}; 22 23struct Push 24{ 25 Tester2 * tester2; 26 Tester3 * tester3; 27}; 28 29[[vk::push_constant]] Push push; 30[shader("compute")] 31[numthreads(1, 1, 1)] 32void main(uint3 dtid : SV_DispatchThreadID) 33{ 34 Tester3 tester3 = push.tester3[0]; 35 if (uint64_t(tester3.i_ptr) != 0) 36 { 37 return; 38 } 39} 40 41// CHECK: OpEntryPoint