yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
48203ea02
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8//TEST_INPUT:ubuffer(data=[200], stride=4):name input1 9RWStructuredBuffer<uint8_t> input1; 10 11//TEST_INPUT:ubuffer(data=[35000], stride=4):name input2 12RWStructuredBuffer<uint16_t> input2; 13 14//TEST_INPUT:ubuffer(data=[201], stride=4):name input3 15RWStructuredBuffer<uint8_t> input3; 16 17// 18// Tests unsigned to signed casts to wider int. 19// 20 21[numthreads(1, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 uint index = dispatchThreadID.x; 25 26 // BUF: 200 27 outputBuffer[index] = input1[0]; 28 29 // BUF: 35000 30 outputBuffer[index + 1] = input2[0]; 31 32 // BUF: 201 33 int16_t a = input3[0]; 34 outputBuffer[index + 2] = a; 35}