yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
04e7327a2
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -stage compute -entry computeMain -enable-experimental-passes 2 3// Check to ensure builtin is not moved into a kernelContext (part of entry-point). Ensure builtin is referenced directly. 4 5// CHECK: OpEntryPoint {{.*}} %gl_GlobalInvocationID 6// CHECK: OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId 7// CHECK: %gl_GlobalInvocationID = OpVariable {{.*}} Input 8// CHECK: %[[NUM_WORK_GROUP_LOAD:[A-Za-z0-9_]+]] = OpLoad %v3uint %gl_GlobalInvocationID 9// CHECK: OpCompositeExtract %uint %[[NUM_WORK_GROUP_LOAD]] 0 10 11RWStructuredBuffer<uint> outputBuffer; 12[numthreads(1, 1, 1)] 13void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 14{ 15 outputBuffer[dispatchThreadID.x] = 1; 16}