yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
00bd481e0
master
1// direct-spirv-control-flow.slang 2 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute 4 5// Test direct SPIRV emit on control fl. 6 7//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) 8RWStructuredBuffer<uint> resultBuffer; 9 10uint test(uint p) 11{ 12 int result = 0; 13 if (p == 0) 14 { 15 result = 5; 16 } 17 else 18 { 19 result = 6; 20 } 21 return result; 22} 23 24[numthreads(4,1,1)] 25void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 uint threadId = dispatchThreadID.x; 28 uint result = test(threadId); 29 resultBuffer[threadId] = result; 30}