yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ccf2611c0
master
1// bool-vector.slang 2 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -output-using-type 4 5// Test direct SPIR-V emit on arrays in uniforms. 6 7//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) 8RWStructuredBuffer<uint> resultBuffer; 9 10struct Data 11{ 12 bool4 bv; 13}; 14 15//TEST_INPUT:set dataBuffer = ubuffer(data=[0 1 1 0], stride=4) 16RWStructuredBuffer<Data> dataBuffer; 17 18[numthreads(1, 1, 1)] 19void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 20{ 21 // CHECK: 0 22 // CHECK: 100 23 resultBuffer[0] = dataBuffer[0].bv.x; 24 resultBuffer[1] = dataBuffer[0].bv.y ? 100 : 0; 25}