yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
bf94fc3f5
master
1//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry computeMain -stage compute -emit-spirv-directly 2 3// The test check that if an array is used in workgroup, we don't decorate it with array stride decoration. 4 5// The reason we have to check the SPIRV instead of using spirv-val is because slang uses spv1.6 as the target_env, 6// but the issue only occurs when the target_env is vulkan1.2+ 7 8// CHECK: OpEntryPoint 9// CHECK-NOT: OpDecorate %_arr_int_int_2 ArrayStride 10struct S 11{ 12 int[2] a; 13} 14 15ParameterBlock<S> input; 16 17RWStructuredBuffer<int> output; 18 19groupshared S s; 20 21 22[shader("compute")] 23void computeMain(uint3 id : SV_DispatchThreadID) 24{ 25 if (id.x == 0) 26 { 27 for (int i = 0; i < 2; ++i) 28 { 29 s.a[i] = input.a[i]; 30 } 31 } 32 GroupMemoryBarrier(); 33 output[id.x] = s.a[id.x]; 34}