yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a6deb5ed8
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3// CHECK: OpLoad {{.*}} Aligned 8 4// CHECK: OpStore {{.*}} Aligned 16 5 6// CHECK: OpLoad {{.*}} Aligned 16 7// CHECK: OpStore {{.*}} Aligned 16 8 9uniform float4* data; 10 11struct C { float4 v0; float4 v1; } 12uniform C* data2; 13 14 15[numthreads(1,1,1)] 16void computeMain() 17{ 18 var v = loadAligned<8>((float2x4*)data); 19 storeAligned<16>((float2x4*)data+1, v); 20 21 var v1 = loadAligned<16>(data2); 22 v1.v0 += 1.0f; 23 storeAligned<16>(data2, v1); 24}