yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.4 KiB31 linesraw
1// realtime-clock.slang
2
3// TODO(JS):
4// Disable FXC DX11/DX12 because currently FXC can't compile nvHLSLExtns.h 
5
6//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
7//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-dx11 -slang -compute  -output-using-type -nvapi-slot u0 -shaderobj
8//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-feature realtime-clock -output-using-type -shaderobj
9//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -output-using-type -nvapi-slot u0 -shaderobj
10//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute  -output-using-type -nvapi-slot u0 -shaderobj
11//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj
12
13// The test doesn't directly use this, but having this defined makes the 0 slot available if NVAPI is going to be used
14// Only strictly necessary on the D3D11/D3D12 paths
15//TEST_INPUT:ubuffer(data=[0 0 0 0 ], stride=4):name=nvapiBuffer
16RWStructuredBuffer<int> nvapiBuffer;
17
18//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
19RWStructuredBuffer<int> outputBuffer;
20
21[numthreads(8, 1, 1)]
22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
23{
24    uint idx = dispatchThreadID.x;
25    
26    uint ticksLow = getRealtimeClockLow();
27    
28    uint2 ticks = getRealtimeClock();
29    
30    outputBuffer[idx] = int(idx + ((ticksLow ^ ticks.x) ^ (ticks.x ^ ticksLow)));
31}