yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// No atomic support on CPU 2//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3// No support for int64_t on DX11 4//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 5//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -render-features atomic-int64 -compile-arg -O2 -shaderobj 6//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-features atomic-int64 -shaderobj 7//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 8 9// The test doesn't directly use this, but having this defined makes the 0 slot available if NVAPI is going to be used 10// Only strictly necessary on the D3D12 path 11//TEST_INPUT:ubuffer(data=[0 0 0 0 ], stride=4):name=nvapiBuffer 12RWStructuredBuffer<int> nvapiBuffer; 13 14//TEST_INPUT:ubuffer(data=[0 1 2 3 4 5 6 7]):out,name=outputBuffer 15RWByteAddressBuffer outputBuffer; 16 17// With only 4 threads there is no contention - which makes for a simple test 18// but doesn't actually test for the exchange atomicity 19[numthreads(4, 1, 1)] 20void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 21{ 22 int idx = dispatchThreadID.x; 23 24 // Try directly reading 25 uint2 currentValue2 = outputBuffer.Load2(idx << 3); 26 uint64_t currentValue = uint64_t(currentValue2.y) | currentValue2.x; 27 28 uint64_t readValue = outputBuffer.InterlockedExchangeU64(idx << 3, currentValue + 1); 29}