yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// No atomic support on CPU 2//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3// No support for int64_t on DX11 4//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 5// No support for int64_t on fxc - we need SM6.0 and dxil 6// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12 7//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -nvapi-slot u0 -shaderobj 8//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -render-features atomic-int64 -compile-arg -O2 -shaderobj 9//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-features atomic-int64 -shaderobj 10// For some reason this doesn't work correctly on CUDA? That it behaves as if always does Min. Min and Max do appropriate 11// things tho, because if I force the condition I do get the right answer 12//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 13 14// The test doesn't directly use this, but having this defined makes the 0 slot available if NVAPI is going to be used 15// Only strictly necessary on the D3D12 path 16//TEST_INPUT:ubuffer(data=[0 0 0 0 ], stride=4):name=nvapiBuffer 17RWStructuredBuffer<int> nvapiBuffer; 18 19//TEST_INPUT:ubuffer(data=[2 2 2 2 2 2 2 2], stride=4):out,name=outputBuffer 20RWByteAddressBuffer outputBuffer; 21 22//TEST_INPUT:ubuffer(data=[0 1 2 3 4 5 6 7], stride=4):name=inputBuffer 23RWStructuredBuffer<uint> inputBuffer; 24 25[numthreads(16, 1, 1)] 26void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 27{ 28 int tid = dispatchThreadID.x; 29 30 // Produces a different result on CUDA? 31 32 uint64_t value; 33 { 34 int idx = tid & 3; 35 // Do 64 bit load that works on CUDA 36 value = (uint64_t(inputBuffer[idx * 2 + 1]) << 32) | inputBuffer[idx * 2]; 37 } 38 39 { 40 int idx = (tid & 3) ^ (tid >> 2); 41 if (bool(idx & 1)) 42 { 43 outputBuffer.InterlockedMaxU64((idx << 3), value); 44 } 45 else 46 { 47 outputBuffer.InterlockedMinU64((idx << 3), value); 48 } 49 } 50} 51 52