yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
69cb6e8f3
master
1//TEST:REFLECTION:-profile cs_6_0 -target hlsl -entry computeMain -no-codegen 2 3struct Thing 4{ 5 static int value; 6}; 7 8struct AnotherThing 9{ 10 int a; 11 int b; 12 static Texture2D t; 13}; 14 15 16ConstantBuffer<Thing> cbThing; 17ConstantBuffer<AnotherThing> cbAnotherThing; 18 19//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 20RWStructuredBuffer<int> outputBuffer; 21 22[numthreads(4, 1, 1)] 23void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 24{ 25 Texture2D t = AnotherThing::t; 26 27 float4 v = t.Load(int3(dispatchThreadID.x, dispatchThreadID.y, 0)); 28 29 int m = cbAnotherThing.a + cbAnotherThing.b + Thing::value; 30 31 m += int(v.x); 32 33 outputBuffer[dispatchThreadID.x] = m; 34}