yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
bdda8a90c
master
1result code = 0 2standard error = { 3} 4standard output = { 5{ 6 "parameters": [ 7 { 8 "name": "genericPtr", 9 "binding": {"kind": "uniform", "offset": 0, "size": 8, "elementStride": 0}, 10 "type": { 11 "kind": "pointer", 12 "valueType": "GenericStruct" 13 } 14 }, 15 { 16 "name": "outputBuffer", 17 "binding": {"kind": "uniform", "offset": 8, "size": 16, "elementStride": 0}, 18 "type": { 19 "kind": "resource", 20 "baseShape": "structuredBuffer", 21 "access": "readWrite", 22 "resultType": { 23 "kind": "scalar", 24 "scalarType": "int32" 25 } 26 } 27 } 28 ], 29 "entryPoints": [ 30 { 31 "name": "computeMain", 32 "stage": "compute", 33 "parameters": [ 34 { 35 "name": "dispatchThreadID", 36 "semanticName": "SV_DISPATCHTHREADID", 37 "type": { 38 "kind": "vector", 39 "elementCount": 3, 40 "elementType": { 41 "kind": "scalar", 42 "scalarType": "uint32" 43 } 44 } 45 } 46 ], 47 "threadGroupSize": [4, 1, 1] 48 } 49 ] 50} 51}