yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e7b6de334
master
1// get-attribute-at-vertex.slang.glsl 2//TEST_IGNORE_FILE: 3 4#version 450 5#extension GL_EXT_fragment_shader_barycentric : require 6layout (row_major )uniform ; 7layout (row_major )buffer ; 8 9pervertexEXT layout (location = 0 ) 10in vec4 color_0 [3 ]; 11 12layout (location = 0 ) 13out vec4 result_0 ; 14 15void main () 16{ 17result_0 = gl_BaryCoordEXT .x * ((color_0 )[(0U )])+ gl_BaryCoordEXT .y * ((color_0 )[(1U )])+ gl_BaryCoordEXT .z * ((color_0 )[(2U )]); 18return ; 19}