yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
43df1da01
master
1// compute-system-values.slang 2 3//TEST(compute):COMPARE_COMPUTE: -shaderobj 4//TEST(compute):COMPARE_COMPUTE: -cpu -shaderobj 5//TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 8RWStructuredBuffer<int> outputBuffer; 9 10[numthreads(4, 2, 1)] 11void computeMain( 12 uint2 groupThreadID : SV_GroupThreadID, 13 int groupIndex : SV_GroupIndex, 14 uint3 dispatchThreadID : SV_DispatchThreadID, 15 int2 groupID : SV_GroupID) 16{ 17 int tid = groupID.x + groupIndex; 18 19 int value = 0; 20 value = value*16 + groupIndex; 21 value = value*16 + groupID.x; 22 value = value*16 + groupID.y; 23 value = value*16 + int(groupThreadID.x); 24 value = value*16 + int(groupThreadID.y); 25 value = value*16 + int(dispatchThreadID.x); 26 value = value*16 + int(dispatchThreadID.y); 27 28 outputBuffer[tid] = value; 29}