yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
01510f2c9
master
1// Test that we can use ImmutablePtr<T> to result in more optimized buffer loads 2// in SPIR-V and CUDA. 3 4//TEST:SIMPLE(filecheck=PTX): -target ptx -entry computeMain -stage compute 5//TEST:SIMPLE(filecheck=SPV): -target spirv -O0 6uniform ImmutablePtr<float4> data; 7 8uniform float4* result; 9 10float4 work(ImmutablePtr<float4> ptr) 11{ 12 return *ptr; 13} 14 15[numthreads(1,1,1)] 16void computeMain() 17{ 18 // SPV: Restrict 19 // PTX: ld.global.nc.v4.f32 20 *result = work(data) + float4(1,2,3,4); 21}