yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)Enable metal tests (#8446)8086adc90

master
660 B25 linesraw
1//TEST:SIMPLE(filecheck=METAL): -target metal
2
3//TEST(smoke,compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -mtl
4//TEST(smoke,compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -vk
5
6//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer
7RWStructuredBuffer<int> outputBuffer;
8
9void modify(inout int v)
10{
11    v = 2;
12}
13
14[numthreads(1,1,1)]
15void computeMain(int3 v : SV_DispatchThreadID)
16{
17    int3 u = v;
18    // METAL: int [[TEMP:[a-zA-Z0-9_]+]] = [[OUT:[a-zA-Z0-9_]+]].x;
19    // METAL: modify{{.*}}(&[[TEMP]])
20    // METAL: [[OUT]].x = [[TEMP]];
21
22    modify(u.x);
23    // BUF: 2
24    outputBuffer[0] = u.x + u.y;
25}