yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
8086adc90
master
1//TEST:SIMPLE(filecheck=METAL): -target metal -stage compute -entry computeMain 2//TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage compute -entry computeMain 3//TEST(compute, metal):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-metal -compute -output-using-type 4//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -emit-spirv-directly -compute -output-using-type 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<uint> outputBuffer; 8 9//METAL: {{\[\[}}kernel{{\]\]}} void computeMain 10//METALLIB: define void @computeMain 11 12// Test that pointer literals are handled correctly in Metal. 13 14[numthreads(1,1,1)] 15void computeMain() 16{ 17 // Test pointer literals in some contexts that might generate kIROp_PtrLit. 18 19 // Test 1: Basic pointer literal assignment 20 void* ptr1 = nullptr; 21 outputBuffer[0] = (ptr1 == nullptr) ? 1 : 0; 22 // BUF: 1 23 24 // Test 2: Pointer literal in struct 25 struct TestStruct 26 { 27 void* ptr; 28 int value; 29 }; 30 31 TestStruct test = { nullptr, 42 }; 32 outputBuffer[1] = (test.ptr == nullptr) ? 1 : 0; 33 // BUF: 1 34}