yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
8086adc90
master
1//TEST:SIMPLE(filecheck=METAL): -target metal -stage compute -entry computeMain 2//TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage compute -entry computeMain 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -mtl -shaderobj 4//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -vk -shaderobj 5 6//TEST_INPUT:ubuffer(data=[1 0], stride=4):name inputBuffer 7//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 8RWStructuredBuffer<int> inputBuffer; 9RWStructuredBuffer<int> outputBuffer; 10 11// Global bool constants to avoid constant folding 12static bool trueVal; 13static bool falseVal; 14 15struct matrixWrapper { 16 bool2x2 mat1 = bool2x2(falseVal, falseVal, falseVal, falseVal); 17 bool2x3 mat2 = bool2x3(trueVal, trueVal, falseVal, falseVal, falseVal, trueVal); 18} 19 20bool elementAnd(bool2x2 matrix) 21{ 22 return trueVal 23 && matrix[0][0] 24 && matrix[0][1] 25 && matrix[1][0] 26 && matrix[1][1]; 27} 28 29// METAL: array<bool2, int(2)> 30// METALLIB: @computeMain 31 32[numthreads(1, 1, 1)] 33void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 34{ 35 // Load true/false values from input buffer to avoid constant folding 36 trueVal = inputBuffer[0] != 0; 37 falseVal = inputBuffer[1] != 0; 38 39 // Test bool matrix construction 40 bool2x2 mat1 = bool2x2(trueVal, falseVal, falseVal, trueVal); 41 bool3x3 mat2 = bool3x3( 42 trueVal, falseVal, trueVal, 43 falseVal, trueVal, falseVal, 44 trueVal, falseVal, trueVal 45 ); 46 bool2x4 mat3 = bool2x4( 47 trueVal, falseVal, trueVal, falseVal, 48 trueVal, falseVal, trueVal, falseVal 49 ); 50 51 // Test bool matrix element access 52 bool val1 = mat1[0][0]; 53 bool val2 = mat2[2][1]; 54 55 // Test bool matrix row access 56 bool2 row = mat1[1]; 57 bool3 row3 = mat2[0]; 58 59 // Test logical operations 60 bool2x2 not_mat = !mat1; 61 bool2x2 and_mat = mat1 && bool2x2(trueVal, trueVal, falseVal, falseVal); 62 63 // Test element assignment 64 mat1[0][1] = trueVal; 65 mat2[1][2] = falseVal; 66 67 // Test passing bool matrices to functions 68 bool anded = elementAnd(mat1); 69 70 // Test structs with bool matrix fields 71 matrixWrapper wrapper = {}; 72 73 // Test any/all operations 74 bool2x2 all_true = bool2x2(trueVal, trueVal, trueVal, trueVal); 75 bool2x2 all_false = bool2x2(falseVal, falseVal, falseVal, falseVal); 76 bool2x2 mixed = bool2x2(trueVal, falseVal, trueVal, falseVal); 77 78 bool test_all_true = all(all_true); // all elements true -> true 79 bool test_all_false = all(all_false); // all elements false -> false 80 bool test_all_mixed = all(mixed); // some elements false -> false 81 bool test_any_true = any(all_true); // some elements true -> true 82 bool test_any_false = any(all_false); // no elements true -> false 83 bool test_any_mixed = any(mixed); // some elements true -> true 84 85 // Store results 86 outputBuffer[0] = val1; 87 // BUF: 1 88 outputBuffer[1] = val2; 89 // BUF-NEXT: 0 90 outputBuffer[2] = row.x; 91 // BUF-NEXT: 0 92 outputBuffer[3] = row.y; 93 // BUF-NEXT: 1 94 outputBuffer[4] = row3.y; 95 // BUF-NEXT: 0 96 outputBuffer[5] = not_mat[0][0]; 97 // BUF-NEXT: 0 98 outputBuffer[6] = and_mat[0][0]; 99 // BUF-NEXT: 1 100 outputBuffer[7] = mat1[0][1]; 101 // BUF-NEXT: 1 102 outputBuffer[8] = mat3[0][1]; 103 // BUF-NEXT: 0 104 outputBuffer[9] = anded; 105 // BUF-NEXT: 0 106 outputBuffer[10] = wrapper.mat1[0][0] || wrapper.mat2[0][0]; 107 // BUF-NEXT: 1 108 outputBuffer[11] = test_all_true; 109 // BUF-NEXT: 1 110 outputBuffer[12] = test_all_false; 111 // BUF-NEXT: 0 112 outputBuffer[13] = test_all_mixed; 113 // BUF-NEXT: 0 114 outputBuffer[14] = test_any_true; 115 // BUF-NEXT: 1 116 outputBuffer[15] = test_any_false; 117 // BUF-NEXT: 0 118 outputBuffer[16] = test_any_mixed; 119 // BUF-NEXT: 1 120}