yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
313677160
master
1// precompiled-dxil.slang 2 3// A test that uses slang-modules with embedded precompiled DXIL. 4// The test compiles both library slang (export-library.slang) to a slang-module using -embed-downstream-ir. 5// The result is linked together with this module (precompiled-dxil.slang) in a second slangc invocation. 6// Internally, slang does not use the IR in the modules to link, but rather their embedded DXIL. 7// The test passes if there is no errror thrown. 8// TODO: Check if final linkage used only the precompiled dxil. 9 10//TEST(windows):COMPILE: tests/library/export-library.slang -o tests/library/export-library.slang-module -target dxil -embed-downstream-ir -profile lib_6_6 -incomplete-library 11//TEST(windows):COMPILE: tests/library/precompiled-dxil.slang tests/library/export-library.slang-module -target dxil -entry computeMain -profile cs_6_6 -o tests/library/linked.dxil 12 13extern int foo(int a); 14 15RWStructuredBuffer<int> outputBuffer; 16 17[shader("compute")] 18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 19{ 20 int index = (int)dispatchThreadID.x; 21 22 outputBuffer[index] = foo(index); 23}