yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.1 KiB27 linesraw
1// library-test.slang
2
3// A test to try out the basics of using libraries that can be linked (by downstream tools).
4// (This is in contrast to Slang modules and Slangs own linkage mechanisms)
5
6// This didn't work for lib_6_2 when compiling via DXC (!). Even though it's stated elsewhere the feature is available from 6.1
7
8//TEST:COMPILE: tests/library/library.slang -incomplete-library -profile lib_6_3 -target dxil -o tests/library/library.dxil
9//TEST:COMPILE: tests/library/library-test.slang -incomplete-library -entry computeMain -profile cs_6_3 -target dxil -r tests/library/library.dxil -o tests/library/library-test.dxil 
10
11// Test the produced kernel.
12
13//TEST:COMPARE_COMPUTE_EX:-slang -compute -profile cs_6_3 -dx12 -shaderobj -Xslang... -r tests/library/library.dxil -incomplete-library -X.
14
15extern int foo(int a);
16
17//TEST_INPUT:ubuffer(data=[0 0 0 0 ], stride=4):out,name outputBuffer
18RWStructuredBuffer<int> outputBuffer;
19
20[shader("compute")]
21[numthreads(4, 1, 1)]
22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
23{
24    int index = (int)dispatchThreadID.x;
25       
26    outputBuffer[index] = foo(index);
27}