yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d48f050cb
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-slang -compute -shaderobj 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-slang -compute -dx12 -shaderobj 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-vk -compute -shaderobj 4//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-cpu -compute -shaderobj 5 6import "ambiguous-extern-export-lib1.slang"; 7import "ambiguous-extern-export-lib2.slang"; 8 9export static const int call_data_len = 6; 10export static const int call_group_vector[call_data_len] = {1,2,3,4,5,6}; 11 12//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0], stride=4):out,name=outputBuffer 13RWStructuredBuffer<int> outputBuffer; 14 15[shader("compute")] 16[numthreads(1, 1, 1)] 17void computeMain() 18{ 19 initCallId1(); 20 initCallId2(); 21 22 for (int i = 0; i < call_data_len; i++) 23 { 24 outputBuffer[i] = call_id_1[i] + call_id_2[i]; 25 } 26 // BUFFER: 2 27 // BUFFER-NEXT: 4 28 // BUFFER-NEXT: 6 29 // BUFFER-NEXT: 8 30 // BUFFER-NEXT: A 31 // BUFFER-NEXT: C 32}