yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.3 KiB39 linesraw
1//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target glsl -stage compute -entry computeMain -zero-initialize
2// CHECK-COUNT-2: {{.* }}= 0;
3
4//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -xslang -zero-initialize
5//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -emit-spirv-directly -allow-glsl -xslang -zero-initialize
6//DISABLE_TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -entry computeMain -allow-glsl -xslang -zero-initialize
7//DISABLE_TEST(smoke,compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-dx12 -compute -entry computeMain -allow-glsl -xslang -zero-initialize
8
9//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
10RWStructuredBuffer<int> outputBuffer;
11
12struct MyStruct_base
13{
14    int a = 1;
15    int b;
16};
17struct MyStruct : MyStruct_base
18{
19    int c = 1;
20    int d;
21};
22MyStruct getStruct()
23{
24    MyStruct myStruct;
25    return myStruct;
26}
27[numthreads(1, 1, 1)]
28void computeMain(int3 dispatchThreadID: SV_DispatchThreadID)
29{
30    MyStruct myStruct = getStruct();
31
32// BUF: 1
33    outputBuffer[0] = true
34        && myStruct.a == 1
35        && myStruct.b == 0
36        && myStruct.c == 1
37        && myStruct.d == 0
38        ;
39}