yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.2 KiB38 linesraw
1//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -xslang -zero-initialize
2//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -emit-spirv-directly -allow-glsl -xslang -zero-initialize
3//DISABLE_TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -entry computeMain -allow-glsl -xslang -zero-initialize
4//DISABLE_TEST(smoke,compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-dx12 -compute -entry computeMain -allow-glsl -xslang -zero-initialize
5
6//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
7RWStructuredBuffer<int> outputBuffer;
8
9struct MyStruct_base
10{
11    int a;
12};
13struct MyStruct : MyStruct_base
14{
15    int b;
16    int c;
17};
18[numthreads(1, 1, 1)]
19void computeMain(int3 dispatchThreadID: SV_DispatchThreadID)
20{
21    
22    Array<MyStruct, 3> myStructs;
23
24// BUF: 1
25    outputBuffer[0] = true
26        && myStructs[0].a == 0
27        && myStructs[0].b == 0
28        && myStructs[0].c == 0
29
30        && myStructs[1].a == 0
31        && myStructs[1].b == 0
32        && myStructs[1].c == 0
33
34        && myStructs[2].a == 0
35        && myStructs[2].b == 0
36        && myStructs[2].c == 0
37        ;
38}