yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
9ec6b9168
master
1//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage compute -entry computeMain -xslang -zero-initialize 2//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target glsl -stage compute -entry computeMain -xslang -zero-initialize 3 4// CHECK-NOT: {{.* }}= 0; 5 6RWStructuredBuffer<int> outputBuffer; 7 8struct MyStruct_base 9{ 10 int a = 1; 11 int b; 12}; 13struct MyStruct : MyStruct_base 14{ 15 int c = 1; 16 int d; 17}; 18 19Array<MyStruct,2> getStructs() 20{ 21 Array<MyStruct, 2> outData; 22 return outData; 23} 24 25[numthreads(1, 1, 1)] 26void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 27{ 28 Array<MyStruct,2> myStruct = getStructs(); 29 30// BUF: 1 31 outputBuffer[0] = true 32 && myStruct[0].a == 1 33 && myStruct[0].b == 0 34 && myStruct[0].c == 1 35 && myStruct[0].d == 0 36 37 && myStruct[1].a == 1 38 && myStruct[1].b == 0 39 && myStruct[1].c == 1 40 && myStruct[1].d == 0 41 ; 42}