yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
9ec6b9168
master
1//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target glsl -stage compute -entry computeMain -zero-initialize 2// CHECK: {{.* }}= 0U; 3 4//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -xslang -zero-initialize 5 6//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<uint> outputBuffer; 8 9struct structData 10{ 11 uint data; 12}; 13 14struct structOuterData 15{ 16 static structData data; 17}; 18 19[numthreads(1,1,1)] 20void computeMain() 21{ 22 // BUF: 1 23 structOuterData mat; 24 outputBuffer[0] = mat.data.data == 0; 25}