yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.1 KiB30 linesraw
1//DISABLE_TEST:SIMPLE(filecheck=CHECK): -target glsl -stage compute -entry computeMain
2// CHECK: vec4(0.0
3
4//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl
5//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -entry computeMain -emit-spirv-directly -allow-glsl
6//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -entry computeMain -allow-glsl
7//DISABLE_TEST(smoke,compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-dx12 -compute -entry computeMain -allow-glsl -profile sm_6_2
8
9//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
10RWStructuredBuffer<int> outputBuffer;
11
12__generic<T>
13struct idefault1 : IDefaultInitializable
14{
15    vector<T,4> data;
16};
17
18[numthreads(1, 1, 1)]
19void computeMain(int3 dispatchThreadID: SV_DispatchThreadID)
20{
21    // BUF: 1
22    idefault1<float> default1;
23
24    outputBuffer[0] = true
25        && default1.data[0] == 0
26        && default1.data[1] == 0
27        && default1.data[2] == 0
28        && default1.data[3] == 0
29    ;
30}