yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// Test tuple construction syntax. 2 3#language 2026 4 5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj 6//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj 7//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj 8//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj 9 10//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 11RWStructuredBuffer<int> outputBuffer; 12 13void store(inout Tuple<int, float, uint> t) 14{ 15 t._1_2 = (3.0, 4u); 16} 17 18struct MyType 19{ 20 int x; 21 int y; 22 __init(Tuple<int, int> t){ 23 x = t._0; 24 y = t._1; 25 } 26} 27 28[numthreads(1, 1, 1)] 29void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 30{ 31 var t = (1, 2.0, 3u); 32 store(t); 33 let y = t._1_2_0; 34 35 // CHECK: 4 36 outputBuffer[0] = y._1; 37 38 // This should mean cast<MyType>(makeTuple(1,2)) 39 let m = (MyType)(1,2); 40 // CHECK: 3 41 outputBuffer[1] = m.x + m.y; 42}