yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
886 B20 linesraw
1// Test using tuples in shader parameters.
2
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj
4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj
5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj
6
7//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer
8RWStructuredBuffer<int> outputBuffer;
9
10//TEST_INPUT: set g_texture = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler}
11ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture;
12//TEST_INPUT: set g_texture2 = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler}
13ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture2;
14
15[numthreads(1, 1, 1)]
16void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
17{
18    // CHECK: 4
19    outputBuffer[0] = (int)g_texture2._0.SampleLevel(g_texture._1, float2(0.0), 0).x;
20}