yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// Test using tuples in shader parameters. 2 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj 5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj 6 7//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 8RWStructuredBuffer<int> outputBuffer; 9 10//TEST_INPUT: set g_texture = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler} 11ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture; 12//TEST_INPUT: set g_texture2 = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler} 13ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture2; 14 15[numthreads(1, 1, 1)] 16void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 17{ 18 // CHECK: 4 19 outputBuffer[0] = (int)g_texture2._0.SampleLevel(g_texture._1, float2(0.0), 0).x; 20}