yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1004 B36 linesraw
1// Test tuple swizzling and element access.
2
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj -output-using-type
4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj -output-using-type
5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj -output-using-type
6//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj -output-using-type
7
8//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer
9RWStructuredBuffer<int> outputBuffer;
10
11struct GetCount<let N : int>
12{
13    static const int value = N;
14}
15
16int getCount<each T>(Tuple<T> t)
17{
18    return GetCount<countof(T)>.value;
19}
20
21[numthreads(1, 1, 1)]
22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
23{
24    var t = makeTuple(1, 2.0);
25    var u = makeTuple(3u, 4.0);
26    var r = concat(t, u);
27
28    // CHECK: 4
29    outputBuffer[0] = (int)r._3_2._0;
30
31    // CHECK: 2
32    outputBuffer[1] = (int)r._1;
33
34    // CHECK: 8
35    outputBuffer[2] = countof(r) + getCount(r);
36}