yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// Test tuple swizzling and element access. 2 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj -output-using-type 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj -output-using-type 5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj -output-using-type 6//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj -output-using-type 7 8//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11struct GetCount<let N : int> 12{ 13 static const int value = N; 14} 15 16int getCount<each T>(Tuple<T> t) 17{ 18 return GetCount<countof(T)>.value; 19} 20 21[numthreads(1, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 var t = makeTuple(1, 2.0); 25 var u = makeTuple(3u, 4.0); 26 var r = concat(t, u); 27 28 // CHECK: 4 29 outputBuffer[0] = (int)r._3_2._0; 30 31 // CHECK: 2 32 outputBuffer[1] = (int)r._1; 33 34 // CHECK: 8 35 outputBuffer[2] = countof(r) + getCount(r); 36}