yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
43df1da01
master
1//TEST(compute):COMPARE_COMPUTE: -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE: -vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl -output-using-type 4 5// Test that writes to single matrix elements with swizzles work 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 8RWStructuredBuffer<float> outputBuffer; 9 10[numthreads(4, 1, 1)] 11void computeMain(uint tid : SV_GroupIndex) 12{ 13 // 0 0 14 // 0 0 15 float2x2 m = float2x2(0); 16 17 // 0 2 18 // 0 0 19 const float x = m._m01 = 2; 20 21 outputBuffer[tid] = x + m[tid/2][tid%2]; 22}