yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
712ce653d
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3 4int test(int r) 5{ 6 struct Val 7 { 8 int a; 9 int b; 10 } 11 Val a; 12 a.a = 1; 13 a.b = 2; 14 return a.a + a.b; 15} 16 17//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 18RWStructuredBuffer<int> outputBuffer; 19 20[numthreads(1, 1, 1)] 21void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 outputBuffer[0] = test(dispatchThreadID.x); 24}