yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
894 B28 linesraw
1//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain 
2//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -emit-spirv-directly
3//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-cpu -compute -entry computeMain
4//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-dx12 -compute -entry computeMain
5
6//TEST_INPUT:ubuffer(data=[0 0], stride=4):out,name=outputBuffer
7RWStructuredBuffer<int> outputBuffer;
8
9struct DefaultStructWithInit
10{
11    int data0 = 3;
12    int data1 = 0;
13    __init(int inData)
14    {
15        data1 = 3;
16    }
17};
18
19[numthreads(1, 1, 1)]
20void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID)
21{
22    DefaultStructWithInit withInit = DefaultStructWithInit(5);
23    // BUF: 1
24    outputBuffer[0] = true
25        && withInit.data0 == 3
26        && withInit.data1 == 3
27        ;
28}