yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d5d39dda2
master
1//TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage compute -entry computeMain 2RWStructuredBuffer<int> outputBuffer; 3 4//CHECK: error 30851 5 6struct DefaultStructNoInit 7{ 8 int data0 = 2; 9 int data1 = 2; 10 11}; 12extension DefaultStructNoInit 13{ 14} 15 16struct DefaultStructWithInit 17{ 18 int data0; 19 int data1 = 3; 20 int data2; 21}; 22extension DefaultStructWithInit 23{ 24 __init() 25 { 26 data0 = 3; 27 data2 = 3; 28 } 29} 30 31[numthreads(1, 1, 1)] 32void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 33{ 34 DefaultStructNoInit noInit = DefaultStructNoInit(); 35 DefaultStructWithInit withInit = DefaultStructWithInit(); 36 // BUF: 1 37 outputBuffer[0] = true 38 && noInit.data0 == 2 39 && noInit.data1 == 2 40 41 && withInit.data0 == 3 42 && withInit.data1 == 3 43 && withInit.data2 == 3 44 ; 45}