yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
508dc3a95
master
1//TEST:SIMPLE(filecheck=CHECK):-emit-spirv-directly -target spirv-asm -entry computeMain -stage compute 2 3//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6// CHECK-NOT: ; Annotations 7// CHECK: OpExtension "SPV_KHR_vulkan_memory_model" 8// CHECK: ; Annotations 9 10// 11// This test tests that we can position OpExtension correctly 12// 13[numthreads(4, 1, 1)] 14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 15{ 16 int i = dispatchThreadID.x; 17 int n = outputBuffer[i]; 18 int r = spirv_asm 19 { 20 OpExtension "SPV_KHR_vulkan_memory_model"; 21 OpConstant $$int %two 2; 22 OpIMul $$int result $n %two 23 }; 24 outputBuffer[i] = r; 25}