yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
508dc3a95
master
1//TEST:SIMPLE(filecheck=CHECK):-emit-spirv-directly -target spirv-asm -entry computeMain -stage compute 2 3//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6// CHECK-NOT: ; Annotations 7// CHECK: OpCapability Matrix 8// CHECK: ; Annotations 9 10// 11// This test tests that we can look up unscoped enums based on context, and 12// position OpCapability correctly 13// 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 int i = dispatchThreadID.x; 18 int n = outputBuffer[i]; 19 int r = spirv_asm 20 { 21 // We should be able to look this up directly, without having to 22 // specify CapabilityMatrix or anything 23 OpCapability Matrix; 24 OpConstant $$int %two 2; 25 OpIMul $$int result $n %two 26 }; 27 outputBuffer[i] = r; 28}