yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
508dc3a95
master
1//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):-emit-spirv-directly -target spirv-asm -entry computeMain -stage compute 2 3//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6// CHECK: ; Debug Information 7// CHECK-NOT: ; Annotations 8// CHECK: OpName %{{[a-zA-Z]+}} "INTEGERRRRRRRRRRRRRRRRRRRRR" 9// CHECK: ; Annotations 10 11// 12// This test tests that OpName is put in the correct location in the generated spriv 13// 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 spirv_asm 18 { 19 OpName $$int "INTEGERRRRRRRRRRRRRRRRRRRRR" 20 }; 21 int i = dispatchThreadID.x; 22 int n = outputBuffer[i]; 23 int r = spirv_asm 24 { 25 OpConstant $$int %two 2; 26 OpIMul $$int result $n %two 27 }; 28 outputBuffer[i] = r; 29}