yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
508dc3a95
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj -emit-spirv-directly 2 3//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6// CHECK: 2 7// CHECK-NEXT: 4 8// CHECK-NEXT: 6 9// CHECK-NEXT: 8 10 11// 12// This test tests a basic application of the spirv_asm block's assignment syntax 13// 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 int i = dispatchThreadID.x; 18 int n = outputBuffer[i]; 19 int r = spirv_asm 20 { 21 %two = OpConstant $$int 2; 22 result = OpIMul $$int $n %two; 23 }; 24 outputBuffer[i] = r; 25}