yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
712ce653d
master
1// simple-inline.slang 2 3//TEST(compute):COMPARE_COMPUTE: -shaderobj 4//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 5//DISABLE_TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 6 7[ForceInline] 8int test(int r) 9{ 10 return r+2; 11} 12 13[ForceInline] 14void testVoid(int r, out int result) 15{ 16 if (r == 0) 17 { 18 result = 2; 19 return; 20 } 21 result = r + 3; 22} 23 24//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 25RWStructuredBuffer<int> outputBuffer; 26 27[numthreads(1, 1, 1)] 28void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 29{ 30 outputBuffer[0] = test(dispatchThreadID.x); 31 int rs; 32 testVoid(dispatchThreadID.x + 2, rs); 33 outputBuffer[1] = rs; 34}