yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
fef0a87dd
master
1//TEST:SIMPLE(filecheck=CHECK_DXIL):-target dxil -entry computeMain -profile cs_6_2 2//CHECK_DXIL: computeMain 3 4// This test demonstrates out parameter with a struct & resource type. 5 6RWTexture1D<int> g_t; 7 8RWStructuredBuffer<int> outputBuffer; 9 10struct Thing 11{ 12 int a; 13 RWTexture1D<int> t; 14}; 15 16void setThing(out Thing t) 17{ 18 t.a = 10; 19 t.t = g_t; 20} 21 22[numthreads(4, 4, 1)] 23void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 24{ 25 int x = dispatchThreadID.x; 26 27 Thing thing; 28 setThing(thing); 29 30 outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1); 31}