yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
712ce653d
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj 2 3module a; 4 5__include b; 6 7namespace ns1 8{ 9namespace ns2 10{ 11 int l() { return k(); } // should be able to find k() in b. 12} 13} 14 15using ns1.ns2; 16 17//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 18RWStructuredBuffer<int> outputBuffer; 19 20[numthreads(4, 1, 1)] 21void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 int tid = dispatchThreadID.x; 24 int inVal = tid; 25 int outVal = k() + l() + ns1.ns2.f(); 26 outputBuffer[tid] = outVal; 27 // CHECK: 7 28}