yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7f1df9d0b
master
1 2//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type 3//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 4 5//TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0], stride=4) 6RWStructuredBuffer<float> outputBuffer; 7 8struct Matrix 9{ 10 float data[16]; 11 12 [mutating] 13 void map(IFunc<float, float> f) 14 { 15 for (int i = 0; i < 16; ++i) 16 { 17 data[i] = f(data[i]); 18 } 19 } 20} 21 22[numthreads(1,1,1)] 23void computeMain() 24{ 25 Matrix m = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; 26 int c = 2; 27 m.map((float x) => (float)(x * c)); 28 outputBuffer[0] = m.data[3]; 29 // CHECK: 8.0 30}