yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4ae6e9d8b
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -vk 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj 3 4#pragma warning(disable:30816) 5 6 7struct Base<let ND:int> 8{ 9 int a = 1; 10} 11 12struct Derived<let ND:int>: Base<ND> 13{ 14 bool x; 15 bool y; 16} 17 18//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=result 19RWStructuredBuffer<int> result; 20 21[shader("compute")] 22[numthreads(1, 1, 1)] 23void computeMain() 24{ 25 // Previously, this test is just test we can handle the base constructor invoke correctly, 26 // so we don't construct the Derived object, since #6058, there will not be implicit constructor 27 // to construct the struct, we will have to invoke the constructor explicitly. 28 Derived<3> d = {1,1,1}; 29 30 // BUFFER: 1 31 result[0] = d.a; 32}