yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj -output-using-type 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj -output-using-type 5 6struct Functor : IMutatingFunc<float, float> 7{ 8 int context; 9 10 [mutating] 11 float operator()(float p) 12 { 13 context += (int)p; 14 return context; 15 } 16} 17 18float apply<T:IMutatingFunc<float,float>>(inout T f, float p) 19{ 20 return f(p); 21} 22 23//TEST_INPUT:ubuffer(data=[0 3 2 2], stride=4):out,name=outputBuffer 24RWStructuredBuffer<uint> outputBuffer; 25 26[numthreads(1, 1, 1)] 27void computeMain(uint tid: SV_DispatchThreadID) 28{ 29 Functor f; 30 f.context = 0; 31 32 f(1.0f); 33 f.operator()(1.0f); // explicit operator () call should also work. 34 35 apply(f, 2.0f); 36 apply(f, 3.0f); 37 38 // CHECK: 7 39 outputBuffer[0] = (uint)f.context; 40}